Illustrations created based on actual game specifications are released together with the project document.
Our company artists are able to propose the design after grasping the game specifications.
A portion of that work is shown below.
We are trying to be "a total artist with the qualities of a game designer".
Example of "RPG whose reality erodes in a different world" (Original Title)
When the reality is eroded in the different world, the elementary school student and hero of this game changes his clothes.
Lightweight image, good at running.
Express two aspects of personality in design.
Be careful not to become too fantasy.
Put out more characteristics as a character in a different world.
It is necessary to review the head and balance.
Design again based on ①.
Proposal of coloring and clothing
Adjust the body and balance of each part
to make it feel like a character from another world.
Design of the accessory of the hero.
As a characteristic of the main character,
we proposed a waist pouch.
Example of "High speed SAMURAI Action" (Original Title)
Design version without a mask,
and view from the back.
Key visual of a hero
Use "六文銭の家紋(family crests of SAMURAI era)" as a motif.
Do not be bound by the SAMURAI keyword.
Represent an image that uses various family crests.