Example of "YU ONI -夕鬼-" (Original Title)
Rough Sketch
Discuss with the director and explore the image of the game from the keywords or concepts that were decided upon.
Because the medium to release is not yet decided yet,
sketches are created with emphasis on speed.
Main Visual
Based on the idea that came out,
we created a visual that becomes the core.
The shadow monster that dominates the game world has become the main.
Scene Desgin
Create a scene as a stage for the game.
We decide the basic composition and building, and add more ideas here.
Modify the image based on feedback and add details.
Because of the nature of the game,
the light hues are not similar, so emphasize redness.
This produces doubtfulness.
Finish
We confirm the time and era setting more in detail,
and add elements that symbolize said setting.
As a factor that makes you feel uneasy, we put a monster on the right.
Creature Design
Based on the character setting, we create the sketch on the right.
We later discuss with them and create a character profile.
Creature Design
We develop from the original setting.
We then take advantage of suggestions from the director,
and create multiple different forms of creatures.
Finally, we create a picture on the right as an appearance image of a creature.